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You know it’s big, I don’t have to tell you that. Given how little the inhabitants of the world know about the pre-flood Hyrule, you’re better off just assuming years work differently in The Wind Waker or that Aonuma is really bad at math.īreath of the Wild is big. Actually, it could even be interpreted that it’s been 100 years since Ocarina of Time meaning the flooding happened even closer to The Wind Waker. #Zelda parallel worlds map series#Yeah, it’s unfortunate, isn’t it? It almost feels like a mistake or a mistranslation, but series director Eiji Aonuma has confirmed in interviews that it’s been a mere 100 years since the flooding happened. Too bad most of The Wind Waker ’s mysticism is shattered by the fact it takes place one century after Ocarina of Time. The very title of the sea ridden Hyrule, "The Great Sea," boasts of a world entrenched by water. In many ways, it’s a dark and dangerous world filled with eons of history and lore. Society has evolved to adapt to their ocean fueled existence, entire civilizations cut off from one another. When you play through The Wind Waker, you’re exposed to a world that has been fundamentally changed. The mystery is a natural part of The Legend of Zelda and parallel worlds, no matter how illogical or odd, only amplify that There’s a lot going on under Hyrule’s surface, and it’s hard to make everything coexist with one another given the limited information we have but, at the same time, it only adds to the allure that these worlds have. Twilight Princess had the Twilight Realm, and A Link Between Worlds gave us Lorule. #Zelda parallel worlds map full#Majora’s Mask introduced Termina, a fever-dream-like Hyrule full of rich lore that will never be given more depth. Literally.Ī Link to the Past introduced the Dark World, a world parallel to Hyrule that Ganondorf controls. Things get retconned, things get unretconned, but one thing that stays constant is that Hyrule has a lot of layers to it. After that, there are a mountain of developer interviews, and a handful of new lore books like Hyrule Historia and Hyrule Encyclopedia. Each and every Zelda game brings in so much new information that fans squabble over. It’s a world that only Nintendo could think up. At the same time, however, it’s also incredibly morbid, highly detailed, and a near obsessive with maintaining certain elements. When it all comes down to it, Hyrule is one of the most lived-in worlds in video game history. The franchise has always had a very distinct style of storytelling and world-building, but it’s often easy to miss those connections. Sometimes these small details say a lot about Hyrule, and the parallels Nintendo likes to draw between games. The series’ narrative strength has always been its visual details and Hyrule is one of the best examples of that.Īs The Legend of Zelda is a series that prides itself on finding secrets and exploration, it should come as no surprise that Hyrule, itself, is also full of its own secrets: details hidden in the background waiting to be found by perceptive fans. You can go back to the very first Zelda and infer a lot from the nearly uninhabited land. ![]() That’s not to say the earlier games aren’t full of details, however. The series has done a great job at developing the region, especially in recent years, by shedding more light on the culture and people of Hyrule. The home of The Legend of Zelda, the mystical land of Hyrule is a world full of lore and history that fans debate feverishly over. I'm still brushing up on my HTML so I can actually have a nice page rather than the current blank page with the embedded map viewer.Hyrule is perhaps Nintendo’s most iconic location. #Zelda parallel worlds map software#Unfortunately, the zoomify software I'm using to generate the zoom tiles only works with JPEG images, so it does get lossy at full zoom, but I suppose that's really the best route to go anyway, then I can offer the full-resolution, lossless PNG for download from a separate link. ![]() I have not yet added any annotations (and I probably won't until I have the Icy World map done), but you can test the zoom and pan features. I am hosting the project using Google's App Engine framework, and have uploaded my current Light World overworld map to test the software and deployment functionality. I have discovered a means to make my Zelda Parallel Worlds mapping project much more interesting and useful by creating a fully interactive map with navigation and annotation features using an awesome piece of software called WorldKit. ![]()
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